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Indy 500 Racing Manager GameIndy 500 runs in the BATracer game engine.
Racing Manager simulation of modern day Indy 500. Choose your real team from historical selections. Superb liveries and 37 entrants for this classic oval challenge.
Team PenskeMarlboro Team Penske #3 and #6. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy.
Target Chip GanassiTarget Chip Ganassi #9 and #10. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy.
Andretti Green RacingMotorola #7, 7-Eleven #11, NYSE Blockbuster #26 and Formula Dream #27. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. 4 car team!
Rahal Letterman RacingEthanol #17 and Wii Fit #16. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. This normally single car team is joined by the 2nd car for Indy.
Panther RacingDelphi National Guard #4. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. Single car team!
AJ Foyt RacingABC Supply Company #14 and #41. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. This normally single car team is joined by the 2nd car for Indy.
Vision RacingVision Racing #2, Menards Vision Racing #20 and Hewlett Packard #22. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. This two car team increases to three for Indy. Three car team!
Dreyer and Reinbold RacingDreyer and Reinbold #15, Citgo #23 and William Rast #99. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy. This two car team increases to three for Indy. Three car team!
Roth RacingCirrus #24 and #25. In 2007 this team competed in the IndyCar series so should be more familiar with an oval like Indy.
KV Racing TechnologyKV Racing #5 and Aussie Vinyards Team Australia #8. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing.
Conquest RacingAres #34 and Sangari #36. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing.
Newman/Haas/Lanigan RacingMcDonalds #02 and Hole in the Wall Camps #06. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing.
Dale Coyne RacingZ-Line Designs #18 and Sonny's Bar-B-Q #19. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing.
HVM RacingPDVSA HVM Racing #33. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing. Single car team!
Pacific Coast MotorsportMexico City Tourist Board #96. In 2007 this team competed in the ChampCar World Series so have less exposure to oval racing. Single car team!
Luczo Dragon RacingSymantec #12. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
American Dream MotorsportsGardner Trucking #88. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
Rubicon Race TeamLifelock #44. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
Sarah Fisher RacingResQ / Gravity Entertainment #67. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
Hemelgarn JohnsonHemelgarn Johnson #91. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
CURB/Agajanian/Beck MotorsportsCURB/Agajanian/Beck Motorsports #98. An Indy-only entry, may not have the experience of the other full-time teams. Single car team!
HondaHonda have been the only engine supplier in the league since 2006 after jumping ship from ChampCar in 2003. Their V8 engines are noteworthy for their reliability. Engine failure - once commonplace - is now almost non-existent in the IRL.
FirehawkSlick Short - For short stintsSlick Standard - Standard slickSlick Long - For long stints
Indy 1-40Indiana - 25th May
The jewel in the IRL's crown - and the greatest race of them all - part of the triple crown of motorsport. The longest race on the calendar will see a great driver winning and drinking the milk in victory lane: a Brickyard tradition.
Indy 41-80Indiana - 25th May
Indy 81-120Indiana - 25th May
Indy 121-160Indiana - 25th May
Indy 161-200Indiana - 25th May
Indy 500 Racing Strategy GameThis is a new one for BATracer - a single race played across several days - allowing for the very first time the ability to modify settings and strategy during the race.
It is recommended you play through the original 2008 Indycar carset first, which this series is based on. This will give you adequate background experience with the cars and competing on ovals.
This is a generic carset, so does not follow perfectly the 2008 Indy race. All 37 cars make the race, and players are offered a selection of different compounds to use during the race. For obvious reasons there is obviously no home race selection for this game type.
There are no retirements in this public game. World ranking cannot be built up with this event. But this classic race represents a big challenge - only one driver can win: 36 will lose!
Order of Play
The 200 lap Indy 500 is divided into 5 stages of 40 laps each. The opening stage is the same as a standard race - you qualify as normal then prepare for the start of the race itself. You don't get many practice laps initially - you will be able to further hone your setup as the race unfolds with the aim of most drivers have a perfect setup by the final stage of the race. This reflects the very nature of lengthy oval races. When you run a "practice" lap you cannot change your tyre as you would normally, since you are on the race tyre. You are actually not running any additional laps when you run a lap, so amongst other things you do not incur tyre wear or crash.
After each stage you can adjust strategy. You are shown how many laps of fuel are presently in the tank - this is very important as it is possible to run out of fuel. Since you cannot retire, you will instead make your way very slowly back to the pits.
Accidents and breakdowns will become more common towards the end of this mammouth race as component fatigue and driver stamina become bigger factors.
Points are awarded (1 point per place) but merely to order the standings page in the same order as the race order from the current stage. At the start of each stage the points are then reset.
Race Strategy - Special Note
You will maintain your race strategy across the entire 200 laps of the race. However, later on you can trim this down to just laps which will occur in the future, or leave as is.
The important thing is that if you make a reactionary pitstop your own race strategy will not change - it's up to you to take into account the situation with your fuel and tyres after each stage. You can of course disable your reactionary pitstops or set lower values than you would normally had it been a fully autominous race and turn this to your advantage.
Since BATracer was designed around each race being a separate event, it has been quite a task to get the stage in this game type to run as a single race. Whilst it is mostly seemless there are a number of small quirks.
Fastest laps only apply for the stage of the race, not the entire race.
The standings comparison pages treat each stage as a separate race, thus providing statistics for wins, fastest laps and podiums. This information is largely useless save for the interest of seeing which drivers "won" each stage or were quickest in each stage, etc.
The team championship page is largely redundant, but might be of interest to some players - combining the points based on finishing position. Again, the points are not cumulative. The team page also shows "wins" and "podiums" from each stage as above.
This carset was based on the original 2008 Indycar carset concept submitted by Philip Chandler. The original carset called for the Indy race to be ran as a special event where additional players would join the game for Indy 500 only. This was considered impractical, but the Devs decided it would be nice to incorporate some of the additional cars and liveries so eventually this offshoot was born introducing multi-stage single-races to BATracer for the first time.
The original 2008 Indycar carset credits:
A product of Rob's Workshop.
Template and almost everything for the liveries - James Broomhead
A few other liveries - Oscar Garcia
Shading and highlight layer - Matt Capper
A few track maps - Rob Baker
A few other track maps, general research and applying the IndyCar series to the game - Philip Chandler
Special mentions to Ron Campbell, Yuuji Kawasie, Andrew Grigg, Kalvin Filarski, Jake Roberts and Ash Hodge, who all helped in their own way (most of them probably don't even know that they did).
F1 2013 inspired GP Manager Game( More Info on GP 2013 )
The all new GP 2013 Season, featuring updated cars, calendar and stats. Yet more close racing.
F1 2012 inspired GP Manager Game( More Info on GP 2012 )
The updated GP 2012 Season, now tighter and more competitive than ever! A mammoth 20 races and the introduction of a new US circuit.
Constructors Stateside( More Info on Constructors Stateside )
An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail. This version carries a champcar theme.
F1 2011 inspired GP Manager Game( More Info on GP 2011 B-Spec )
The updated GP 2011 Season, now with a new tyre model, more compounds, and easier overtaking.
F1 2011 inspired GP Manager Game( More Info on GP 2011 )
The GP 2011 Season, featuring different tyre behaviour, DRS and the return of KERS.
BATracer Constructors( More Info on BATracer Constructors )
An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail.
MS GT Challenge( More Info on MS GT Challenge )
Short-mid duration GT races, for those that enjoy playing LMES but are not fans of the endurance format! Split-class racing.
V8 Supercars 2010( More Info on V8S 2010 )
The exciting V8S 2010 Championship is one of the toughest Touring Car Series in the World. The fierce Manufacturer Battle rages, with supporters as passionate as any, this diverse championship is a tough one to master.
F1 2010 inspired GP Manager Game( More Info on GP 2010 )
The GP 2010 Season, featuring the most anticipated season for a decade or more. New teams, new rules, more cars on track, no refuelling.
Classic Trans-Am( More Info on Classic All-American Series )
Classic American muscle cars from 1966-1972 racing on the old format tracks. 10 different custom-paintable cars each with their own traits.
Formula 3( More Info on Formula 3 )
Custom Formula 3 themed including a climax at the Macau GP. Unique features: Build a custom team from 64 unique combinations of chassis, engines and tyres. No single combination is the best! Up to 4 cars per team.
GP2( More Info on GP Two )
GP Two is inspired by a real life F1 feeder series. Race in equally matched single seaters at many of the F1 venues - Sprint and Feature races. Build up a new team from the beginning.
DTM( More Info on German Tourers )
Inspired by a famous European championship - featuring weight ballast "success penalties" and single car teams. Build up a team from the beginning.
F1 2009 inspired GP Manager Game( More Info on GP 2009 )
The GP 2009 Season, featuring the most radical shakeup in years. New rules, a new team and the new Abu Dhabi circuit add to the action.
Indy 500( More Info on Indy 500 )
The Indy 500 race - 200 laps spread across 5 x 40-lap stages allowing you to modify strategy and hone your setup mid-race. 37 entrants but only 1 winner. 2008 car data with gameplay enhancements. Unique Features: Multi-Day Single-Race Oval
2008 Indycar Series( More Info on 2008 Indycar Series )
The 2008 IndyCar season - the first season after reunification of the two North American open wheel series. Features large grids, close racing, multiple liveries per team and more.
Champcar Championship v2.0( More Info on Champion Cars v2.0 )
This is an updated edition of the original carset, but with updated car and track graphics and a full complement of '95 liveries. Miami and Indianapolis are now also included! Based around the classic PC game Indycar Racing 2.
GP 2005 Strategy Simulation( More Info on GP 2005 )
The 2005 GP season. A unique year in modern racing, where only one tyre is provided over the course of a race, and drivers must pick their race strategy before qualifying.
GP 1999 Grand Prix Championship Season( More Info on Classic 99 )
The GP 1999 Season. A good competitive F1-style set of the old school. Single tyre supplier helps level the field all the more.
F1 1997 Championship Game( More Info on Classic 97 )
This 24-car GP '97 set has a good spread of competitive cars both at the front - and at the rear with 4 teams squabbling over the wooden spoon. There are lots of upgrades throughout the season directed toward certain teams.
F1 2008 F1 Manager Game( More Info on GP 2008 )
The GP 2008 Season, featuring 2008 car data, new teams and liveries, as well as the new Valencia and Singapore Street Circuits.
MR2 World Series( More Info on Mid-Engined World Series )
A world tour of racing, in a series of wildly differing events. Road / Race classes offer 2 very different challenges for race strategy.
Unique Features: 2 classes and Variable race format.
F1 2007 Racing Manager Game( More Info on GP 2007 )
The GP 2007 Season, featuring 2007 car data, One tyre manufacturer, new teams and liveries, Fuji Speedway and Spa on the calendar.
Le Mans Endurance Series( More Info on LMES v2.0 )
Build your own GT team. GT, GTS, LMP1 and LMP2 classes. Unique Features: Long endurance races, 4 different classes on track at once, unique rules, 22 cars to choose from!
Classic 1986 GP Manager Game( More Info on Classic 86 )
A classic 1986 Season, featuring long races without safety cars or refueling. High failure rates can be frustrating, hence:
Warning! - this is not a series for the beginner!
V8 Supercars( More Info on V8S )
The highly competitive V8S championship inspired by V8 Supercars, featuring sprint, endurance and reverse grid racing.
Warning! This is a very long season, only join this game if you have the commitment to complete a full season.
A1GP Grand Prix Manager Game( More Info on Formula Nations )
An A1GP-inspired championship, consisting of individual drivers driving for their nation. Unique features: A1GP-style race format, no teams, no excuses - identical cars! Warning - not for the inexperienced player, this can be a very frustrating series.
Champion Cars( More Info on Champion Cars )
Based around the modern Indycar/CART period 1995-onwards. Unique Features: Choose chassis, engine and tyres. Team sizes from 1-3 cars! Fragile cars. Circuit and oval racing. Custom car painting!
British Tourers( More Info on British Tourers )
Build your own touring car team. Touring and Production classes based on current and recent seasons.
Note: Old Batracer v2.x legacy series.
Unique Features: Split class championship.
BAT Seven Challenge( More Info on BAT Seven Challenge )
Race a variety of Seven type cars around Bookatrack.com race and airfield circuits.
Note: Old Batracer v2.x legacy series, some graphics and gameplay elements may be of reduced quality.
Unique Features: Lack of qualifying session maximises the racing. Many team creation options and ways to win; unique circuits.
GP 2002 Fantasy Grand Prix Racing Game( More Info on GP 2002 )
The GP 2002 Season. Classic points system.
Note: Old Batracer v2.x legacy series.
Unique Features: Fixed team setup as per real season. Challenging array of car setup options: for experienced players only.