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V8 Supercars Racing Manager Game

V8 Supercars runs in the BATracer game engine.

Highly competitive V8 Supercars Manager Game, featuring sprint, endurance and reverse grid racing. This multiplayer game takes place over a very long season, everybody has a chance to score a win!


Stone Brothers Racing


Holden Racing Team


Tasman Motorsport


Ford Performance Racing


Jack Daniels Racing


WPS Racing


Team BOC


Toll HSV Dealer Team


Dick Johnson Racing


Paul Cruickshank Racing

Ford; Single car team!

Fujitsu Racing


Garry Rogers Motorsport


Team Sirromet Wines


Supercheap Auto Racing


Autobarn Racing

Holden; Single car team!

Team Betta Electrical


Team Kiwi Racing

Holden; Single car team!








  • Slicks - Dry weather tyre.
  • Rain - For wet weather.

  • Events Calendar


    South Australia - 25th March

    Clipsal 500, Adelaide Street Circuit - former venue for F1 races, the V8 supercars run on a shortened version of the track. The Clipsal 500, as it is known to locals, produces some of the most exciting racing in Australia and brings the largest crowd to a domestic motorsport event. The circuit also includes the famous turn 8 sweeper, go off line and you are into a wall. This is the opening race of the season and drivers will be looking to get a good start to their championship. Good luck!

    Adelaide Race 2

    South Australia - 26th March

    The popular second race at Adelaide uses the finish positions from the last race to form the starting grid.

    Pukekohe Park

    New Zealand - 21st April

    Placemakers V8 Supercars Pukekohe Park Raceway. The first ever overseas round of the series, New Zealands Pukekohe Park is the fastest circuit in the Southern hemisphere. It is dangerous, with walls close in many places, and big crashes are almost inevitable.

    Pukekohe Park Race 2

    New Zealand - 22nd April

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Pukekohe Park Race 3

    New Zealand - 23rd April

    Race 3 uses the average finishing positions from race 1 and race 2.

    Barbagallo Raceway

    Perth - 12th May

    Perth V8 400, Barbagallo Raceway Wanneroo. Located in Western Australia, Barbagallo or Wanneroo as the locals call it is a tight circuit surrounded by fine sand on the outer extremities of the track surface. As a consequence, drivers need to stay on line as there is little grip elsewhere, making this an unexpected technical circuit.

    Barbagallo Raceway Race 2

    Perth - 13th May

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Barbagallo Raceway Race 3

    Perth - 14th May

    Race 3 uses the average finishing positions from race 1 and race 2.

    Winton Motor Raceway

    Victoria - 9th June

    Winton Motor Raceway. This event was added to the V8 Supercars calendar at the last moment to replace an abandoned Chinese round. Winton is a tight circuit, accidents can be common - particulary in the form of collisions in the reverse grid race. In the same way Queensland is a stronghold for the Ford teams, Winton is a favourite of the Holden teams and is used by many of them as their test circuit.

    Winton Motor Raceway Race 2

    Victoria - 10th June

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Winton Motor Raceway Race 3

    Victoria - 11th June

    Race 3 uses the average finishing positions from race 1 and race 2.

    Hidden Valley

    Darwin - 30th June

    Skycity Triple Crown Darwin, Hidden Valley Raceway. Located in the Northern Territory near Darwin, contenders will have to contend with not only the tight nature of the circuit but also the 40 degrees plus heat.

    Hidden Valley Race 2

    Darwin - 1st July

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Hidden Valley Race 3

    Darwin - 2nd July

    Race 3 uses the average finishing positions from race 1 and race 2.

    Queensland Raceway

    Ipswich - 21st July

    Queensland Raceway, Ipswich. Home of most of the Ford racing teams. The track is very fast with two long straights and two shorter straights on the infield.

    Queensland Raceway Race 2

    Ipswich - 22nd July

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Queensland Raceway Race 3

    Ipswich - 23rd July

    Race 3 uses the average finishing positions from race 1 and race 2.

    Oran Park

    Sydney - 11th August

    Oran Park Raceway Sydney. The track is a figure eight in design with tight corners, deep gravel traps and wicked elevation changes. Take care through the "dog leg" near the end of the lap which has caught out several drivers in the past.

    Oran Park Race 2

    Sydney - 12th August

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Oran Park Race 3

    Sydney - 13th August

    Race 3 uses the average finishing positions from race 1 and race 2. This is the last conventional race before preparation for the endurance races begin.


    Melbourne - 10th September

    Betta Electrical 500 Melbourne, Sandown International Raceway. Returning as a second endurance race in 2004, Sandown continues in 2006 as the traditional buildup to Bathurst. The track can provide a great race, and weather can often be a large factor.


    New South Wales - 8th October

    Supercheap Auto Bathurst 1000, Mount Panorama, Bathurst. This is it - The Great Race! Hours of gruelling racing with big points on offer at this famous event. This circuit is set on the edge of Mount Panorama, with huge undulating terrain combined with corners that are remarkably close to the barriers and a 200mph+ straight, this circuit is definately one to take seriously.

    Lexmark Surfers Paradise

    Queensland - 20th October

    Gilette V8 Supercar Challenge, Lexmark Indy 300. A long rectangular street circuit on the coast which also hoasts a champcar event. Several different chicanes and 90 degree corners can catch out even top drivers who let their concentration lapse.

    Lexmark Surfers Paradise Race 2

    Queensland - 21st October

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Lexmark Surfers Paradise Race 3

    Queensland - 22nd October

    Race 3 uses the average finishing positions from race 1 and race 2.

    Symmons Plains

    Tasmania - 10th November

    Ferodo Tasmania Challenge, Symmons Plains Raceway. This circuit was reinstated into the V8 Supercars calendar in 2004 after a five year break. The track has three main braking points, one of which is a tight hairpin - the site of many overtaking moves and incidents in the past.

    Symmons Plains Race 2

    Tasmania - 11th November

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Symmons Plains Race 3

    Tasmania - 12th November

    Race 3 uses the average finishing positions from race 1 and race 2.


    Bahrain - 22nd November

    Bahrain International Circuit. The overseas race held on the same circuit which the F1 cars race on, and represents only the 2nd time V8 Supercars have ventured outside of Australia (the other circuit being Pukekohe in New Zealand). The circuit will provide a challenge to the drivers and the teams welcome the first class facilities. This is the first ever visit to Bahrain, and because all teams are starting from a clean sheet many are going to be struggling with their setups.

    Bahrain Race 2

    Bahrain - 23rd November

    Race 2 uses a reverse grid format for drivers that completed race 1.

    Bahrain Race 3

    Bahrain - 24th November

    Race 3 uses the average finishing positions from race 1 and race 2.

    Phillip Island

    Victoria - 8th December

    Grand Finale Phillip Island Grand Prix Circuit. A frustrating circuit which will test the patience of drivers into the season finale. A fast sweeping circuit, overtaking may be difficult depending upon setup and strategy. Furthermore, because accidents are at high speed and rarely on a straight - the end result is invariably a retirement. The circuit is used for testing by some teams.

    Phillip Island Penultimate Race

    Victoria - 9th December

    Race 2 uses a reverse grid format for drivers that completed race 1. This is the penultimate race.

    Phillip Island Final Race

    Victoria - 10th December

    Race 3 uses the average finishing positions from race 1 and race 2. This is the final race of the season - good luck!

    V8 Supercars Racing Strategy Game

    This series is inspired by the V8 Supercars 2006 Season.

    Car Setup - Practice and Warmup

    V8 Supercars generate reduced feedback relative to other rounds to reduce the number of players with 100% setup and make setup more important for initial qualifying and an early race, so do not be surprised to find your setup seems quite poor compared to other BATracer games you may have played.

    Fortunatly, you get quite a few laps to work on your setup - and this will be particulary felt at the multi-round venues, although changes in the weather may upset many teams.

    The penalty of a bad setup is perhaps less than in other BATracer series because of the reduced number of setup parameters.

    Event Format

    Races follow a traditional practice / qualifying / warmup / race for the first race at an event. Thereafter special rules apply as there is only one qualifying session per event.

    Drivers get up to four runs, and are able to make them anywhere within a virtual 60 minute session.

    The first race in the season is a 500km event split across two races. The qualifying order for the 2nd race is based on the finishing order from the 1st. This is the only event where 2 compulsary pitstops are necessary.

    Triple Header Races
    The bulk of the season is made up from triple header races (3 races per venue). After the first race, the 2nd is a unique reversed grid race. Cars that failed to finish the first race however are still placed at the back. Starting order for the 3rd race is based on the average finishing position from races one and race two. One compulsary pitstop is made in all three races.

    Endurance Events
    Sandown and Bathurst are endurance events of just one (long race). The races are particulary tough, requiring multiple pit stops and your initial focus should be on simply finishing the race.


    V8 Supercars is the first BATracer series to feature a variable points system. No points are awarded for cars that fail to finish the race. For drivers that do finish, the following point structure applies (points listed starting from the winner and working downwards).

    Adelaide Races 1 and 2
    These have slightly more points than a regular weekend, as the event is divided into 2 250km races.
    160 155 150 145 140 135 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5

    Endurance Races - Sandown and Bathurst
    These attract maximum points because of their significance.
    320 310 300 290 280 270 260 250 240 230 220 210 200 190 180 170 160 150 140 130 120 110 100 90 80 70 60 50 40 30 20 10

    Reverse Grid Races
    These are always the 2nd race at all regular rounds (i.e. excluding Adelaide, Sandown and Bathurst).
    64 62 60 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2

    Regular Points
    These are the standard points handed out for all other races and make up your core source of points.
    128 124 120 116 112 108 104 100 96 92 88 84 80 76 72 68 64 60 56 52 48 44 40 36 32 28 24 20 16 12 8 4

    The great thing about V8 Supercars is that battles further down the field are just as important as battles higher up the field.


    All races feature at least one mandatory pitstop. Adelaide requires two.

    The remaining endurance races - Sandown and Bathurst - require several pitstops for fuel to complete the 1000km.


    Refuelling is only permitted at Adelaide, Sandown and Bathurst. At all other events the cars will be fuelled to the finish.

    Reverse Grid Racing

    This is always at the 2nd race at the core 3-race events. Only cars that completed race one will have their finishing positions reversed to form the grid, retirees will still start from the back. These races are particulary vicious and slower traffic plays a part. Fortunatly, the low points haul makes these races more of a fun event than a championship decider.

    Race 3 - Grid Order

    At any event where there are 3 races, the starting grid for the 3rd race is determined by the average finishing position from races 1 and 2. The podium results page will always show the grid order and also the computed average position.


    The tyres in V8 Supercars are reasonably durable, a sort of medium compound relative to the other BATracer carsets. The key thing about this series is that it is the first to feature variable tyre sets per race. Depending upon the venue you may see between 3 and 5 tyre sets.

    More Carsets

    F1 2013 inspired GP Manager Game

    ( More Info on GP 2013 )

    The all new GP 2013 Season, featuring updated cars, calendar and stats. Yet more close racing.

    F1 2012 inspired GP Manager Game

    ( More Info on GP 2012 )

    The updated GP 2012 Season, now tighter and more competitive than ever! A mammoth 20 races and the introduction of a new US circuit.

    Constructors Stateside

    ( More Info on Constructors Stateside )

    An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail. This version carries a champcar theme.

    F1 2011 inspired GP Manager Game

    ( More Info on GP 2011 B-Spec )

    The updated GP 2011 Season, now with a new tyre model, more compounds, and easier overtaking.

    F1 2011 inspired GP Manager Game

    ( More Info on GP 2011 )

    The GP 2011 Season, featuring different tyre behaviour, DRS and the return of KERS.

    BATracer Constructors

    ( More Info on BATracer Constructors )

    An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail.

    MS GT Challenge

    ( More Info on MS GT Challenge )

    Short-mid duration GT races, for those that enjoy playing LMES but are not fans of the endurance format! Split-class racing.

    V8 Supercars 2010

    ( More Info on V8S 2010 )

    The exciting V8S 2010 Championship is one of the toughest Touring Car Series in the World. The fierce Manufacturer Battle rages, with supporters as passionate as any, this diverse championship is a tough one to master.

    F1 2010 inspired GP Manager Game

    ( More Info on GP 2010 )

    The GP 2010 Season, featuring the most anticipated season for a decade or more. New teams, new rules, more cars on track, no refuelling.

    Classic Trans-Am

    ( More Info on Classic All-American Series )

    Classic American muscle cars from 1966-1972 racing on the old format tracks. 10 different custom-paintable cars each with their own traits.

    Formula 3

    ( More Info on Formula 3 )

    Custom Formula 3 themed including a climax at the Macau GP. Unique features: Build a custom team from 64 unique combinations of chassis, engines and tyres. No single combination is the best! Up to 4 cars per team.


    ( More Info on GP Two )

    GP Two is inspired by a real life F1 feeder series. Race in equally matched single seaters at many of the F1 venues - Sprint and Feature races. Build up a new team from the beginning.


    ( More Info on German Tourers )

    Inspired by a famous European championship - featuring weight ballast "success penalties" and single car teams. Build up a team from the beginning.

    F1 2009 inspired GP Manager Game

    ( More Info on GP 2009 )

    The GP 2009 Season, featuring the most radical shakeup in years. New rules, a new team and the new Abu Dhabi circuit add to the action.

    Indy 500

    ( More Info on Indy 500 )

    The Indy 500 race - 200 laps spread across 5 x 40-lap stages allowing you to modify strategy and hone your setup mid-race. 37 entrants but only 1 winner. 2008 car data with gameplay enhancements. Unique Features: Multi-Day Single-Race Oval

    2008 Indycar Series

    ( More Info on 2008 Indycar Series )

    The 2008 IndyCar season - the first season after reunification of the two North American open wheel series. Features large grids, close racing, multiple liveries per team and more.

    Champcar Championship v2.0

    ( More Info on Champion Cars v2.0 )

    This is an updated edition of the original carset, but with updated car and track graphics and a full complement of '95 liveries. Miami and Indianapolis are now also included! Based around the classic PC game Indycar Racing 2.

    GP 2005 Strategy Simulation

    ( More Info on GP 2005 )

    The 2005 GP season. A unique year in modern racing, where only one tyre is provided over the course of a race, and drivers must pick their race strategy before qualifying.

    GP 1999 Grand Prix Championship Season

    ( More Info on Classic 99 )

    The GP 1999 Season. A good competitive F1-style set of the old school. Single tyre supplier helps level the field all the more.

    F1 1997 Championship Game

    ( More Info on Classic 97 )

    This 24-car GP '97 set has a good spread of competitive cars both at the front - and at the rear with 4 teams squabbling over the wooden spoon. There are lots of upgrades throughout the season directed toward certain teams.

    F1 2008 F1 Manager Game

    ( More Info on GP 2008 )

    The GP 2008 Season, featuring 2008 car data, new teams and liveries, as well as the new Valencia and Singapore Street Circuits.

    MR2 World Series

    ( More Info on Mid-Engined World Series )

    A world tour of racing, in a series of wildly differing events. Road / Race classes offer 2 very different challenges for race strategy.

    Unique Features: 2 classes and Variable race format.

    F1 2007 Racing Manager Game

    ( More Info on GP 2007 )

    The GP 2007 Season, featuring 2007 car data, One tyre manufacturer, new teams and liveries, Fuji Speedway and Spa on the calendar.

    Le Mans Endurance Series

    ( More Info on LMES v2.0 )

    Build your own GT team. GT, GTS, LMP1 and LMP2 classes. Unique Features: Long endurance races, 4 different classes on track at once, unique rules, 22 cars to choose from!

    Classic 1986 GP Manager Game

    ( More Info on Classic 86 )

    A classic 1986 Season, featuring long races without safety cars or refueling. High failure rates can be frustrating, hence:
    Warning! - this is not a series for the beginner!

    V8 Supercars

    ( More Info on V8S )

    The highly competitive V8S championship inspired by V8 Supercars, featuring sprint, endurance and reverse grid racing.
    Warning! This is a very long season, only join this game if you have the commitment to complete a full season.

    A1GP Grand Prix Manager Game

    ( More Info on Formula Nations )

    An A1GP-inspired championship, consisting of individual drivers driving for their nation. Unique features: A1GP-style race format, no teams, no excuses - identical cars! Warning - not for the inexperienced player, this can be a very frustrating series.

    Champion Cars

    ( More Info on Champion Cars )

    Based around the modern Indycar/CART period 1995-onwards. Unique Features: Choose chassis, engine and tyres. Team sizes from 1-3 cars! Fragile cars. Circuit and oval racing. Custom car painting!

    British Tourers

    ( More Info on British Tourers )

    Build your own touring car team. Touring and Production classes based on current and recent seasons.
    Note: Old Batracer v2.x legacy series.

    Unique Features: Split class championship.

    BAT Seven Challenge

    ( More Info on BAT Seven Challenge )

    Race a variety of Seven type cars around Bookatrack.com race and airfield circuits.
    Note: Old Batracer v2.x legacy series, some graphics and gameplay elements may be of reduced quality.

    Unique Features: Lack of qualifying session maximises the racing. Many team creation options and ways to win; unique circuits.

    GP 2002 Fantasy Grand Prix Racing Game

    ( More Info on GP 2002 )

    The GP 2002 Season. Classic points system.
    Note: Old Batracer v2.x legacy series.

    Unique Features: Fixed team setup as per real season. Challenging array of car setup options: for experienced players only.