( back to BATracer Racing Manager Game main page )

IndyCar 2008 Racing Manager Game

IndyCar 2008 runs in the BATracer game engine. This is an proposed player-made independant carset to be added to the game.

For carsets which are currently active and can be played now (currently 33 different sets to choose from), scroll to the bottom.

Cars

Team Penske

Number 3:

Marlboro Team Penske number 3, part of a 2 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 6:

Marlboro Team Penske number 6, part of a 2 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Target Chip Ganassi

Number 9:

Target Chip Ganassi number 9, part of a two car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 10:

Target Chip Ganassi number 10, part of a two car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Andretti Green Racing

Number 7:

Motorola Andretti Green Racing number 7, part of a 4 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 11:

7-Eleven Andretti Green Racing number 11, part of a 4 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 26:

NYSE Blockbuster Andretti Green Racing number 26, part of a 4 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 27:

Formula Dream Andretti Green Racing number 27, the Champion team from last season, part of a 4 car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Rahal Letterman Racing

Number 17:

Ethanol Rahal Letterman Racing number 17, on its own for most races, but another car joins the team for Indianapolis. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 16:

Wii fit Rahal Letterman Racing number 16, only racing at Indianapolis, but along side a team-mate, the full time team will be able to produce a good car for the oval at Indianapolis.

Panther Racing

Number 4:

Delphi National Guard Panther Racing number 4, on its own in the team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

AJ Foyt Racing

Number 14:

ABC Supply Company AJ Foyt Racing number 14, all on its own for most of the season, however another car joins the team for Indy. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 41:

ABC Supply Company AJ Foyt Racing number 41, only racing at Indianapolis, but along side a team-mate, the full time team will be able to produce a good car for the oval at Indianapolis.

Vision Racing

Number 2:

Vision Racing number 2, part of a 2 car team for most races, but at Indianapolis, another car joins the team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 20:

Menards Vision Racing number 20, part of a 2 car team for most races, but at Indianapolis, another car joins the team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 22:

Hewlett-Packard/KR Vision Racing number 22, only racing at Indianapolis, but along side two team-mates, the full time team will be able to produce a good car for the oval at Indianapolis.

Dreyer and Reinbold Racing

Number 15

Dreyer and Reinbold Racing number 15, part of a 2 car team for most events, with a third car joining for Indy. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 23

Citgo Dreyer and Reinbold Racing number 23. Part of two car team for most events, with a third car joining for Indy. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 99

William Rast Dreyer and Reinbold Racing number 99. Only racing in the Indy 500, joining two full time runners in the team.

Roth Racing

Number 24

Cirrus Aircraft Roth Racing number 24. Part of a two car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

Number 25

Cirrus Aircraft Roth Racing number 25. Part of a two car team. In 2007, this team competed in the IndyCar series, so should be more familiar on the oval circuits, however they may struggle on the road and street courses.

KV Racing Technology

Number 5

KV Racing Technology number 8, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Number 8

Aussie Vinyards-Team Australia KV Racing Technology number 8, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Conquest Racing

Number 34

ARES Conquest Racing number 34, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Number 36

Sangari Conquest Racing number 36, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Newman/Haas/Lanigan Racing

Number 02

McDonald's Newman/Haas/Lanigan Racing number 02, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Number 06

Hole in the Wall Camps Newman/Haas/Lanigan Racing number 06, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Dale Coyne Racing

Number 18

Z-Line Designs Dale Coyne Racing number 18, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Number 19

Sonny's Bar-B-Q Dale Coyne Racing number 19, part of a two car team. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

HVM Racing

Number 33

PDVSA HVM Racing number 33, on its own all season long. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals

Pacific Coast Motorsport

Number 96

Mexico City Tourist Board Pacific Coast Motorsports number 96, on its own all season long. In 2007, this team competed in the ChampCar World Series, so will know their way around the road and street courses, but may need some time to get up to speed on the ovals.

Luczo Dragon Racing

Number 12

Symantec Luczo Dragon Racing number 12, all on its own and competition only at Indy, and may therefore not have the experience of racing that the other teams have.

American Dream Motorsports

Number 88

Gardner Trucking American Dream Racing number 88, all on its own and competition only at Indy, and may therefore not have the experience of racing that the other teams have.

Rubicon Race Team

Number 44

Lifelock Rubicon Race Team number 44, all on its own and competition only at Indy, and may therefore not have the experience of racing that the other teams have

Sarah Fisher Racing

Number 67

ResQ/Gravity Entertainment Sarah Fisher Racing number 67, all on its own and competing only at Indy, and may therefore not have the experience of racing that the other teams have.

Hemelgarn Johnson

Number 91

Helegarn Johnson number 91, all on its own and competition only at Indy, and may therefore not have the experience of racing that the other teams have.

CURB/Agajanian/Beck Motorsport

Number 98

CURB Records/Agajanian Beck Motorsports number 98, all on its own and competition only at Indy, and may therefore not have the experience of racing that the other teams have.

Engines

Honda V8

Honda have been the only engine supplier in the league since 2006, after jumping ship from ChampCar in 2003. Their V8 engines are noteworthy for their realiablity, engine failure, once commonplace, is now almost non-existant in the IRL.

Tyres

Firehawk Slicks

A slick tyre for dry weather

Firehawk Rains

Wet weather tyres

Events Calendar

GAINSCO Auto Insurance Indy 300 from Homestead-Miami Speedway

Homestead Miami Speedway, Homestead, FloridaThe cars take to the track first at an intermediate oval in Southern Florida for a 300 mile night race. Since opening in 1995, Homestead has seen some troubled times, and the original quad-oval configuration was replaced with a more conventional layout. 29th March

The 92nd Indianoplis 500 from The Indianapolis Motor Speedway

Indianapolis Motor Speedway, Speedway, IndianaThe jewel in the IRL's crown, and the greatest race of them all, part of the triple crown of motorsport. The longest race on the calendar will see a great driver winning and drinking the milk in victory lane, a Brickyard tradition. 25th May

Honda Grand Prix of St.Petersburg from the Streets of St.Petersburg

Steets of St.Petersburg, St.Petersburg, FloridaThe streets of St. Petersburg in Florida play host to the second round, the first non-oval race in the series. As per usual with a street circuit, even the smallest mistake can be punished heavily, making a difficult challenge for the drivers. 6th April

Indy Japan 300 from Twin Ring Motegi

Twin Ring Motegi, Motegi, JapanThe facility at Twin Ring Motegi is owned by Honda, engine supplier to the series, and is used by them to promote IndyCar racing in Japan. It is unusual in the fact that turns 1 and 2 are smaller than 3 and 4, so setting up the car can be difficult. 19th April

Road Runner Turbo Indy 300 from Kansas Speedway

Kansas Speedway, Kansas City, KansasBack to American soil with this race, now the traditional lead-up to the Indianapolis 500. Kansas is a differing shape to all ovals before it, as it is a tri-oval, with a dog-leg on the front stretch. 27th April

ABC Supply Company A.J. Foyt 225 from The Milwaukee Mile

The Milwaukee Mile, West Allis, WisconsinThe World's oldest speedway traditionally hosts the race after the Indianapolis 500, and is the first short track oval in the series. Originally a dirt track, but not has an asphalt surface for the open-wheelers. A tough race to win. 1st June

Bombardier Learjet 550 from Texas Motor Speedway

Texas Motor Speedway, Fort Worth, TexasTexas is an unusal shape, a quad-oval, similar to Atlanta in Georgia and Charlotte, but it is one of a kind used for open-wheel cars. The second longest, and widely considered second most important, race on the calendar will be a tough challenge. 7th June

Iowa Corn Indy 250 from Iowa Speedway

Iowa Speedway, Newton, IowaThe newest speedway on the calendar, having only opened in 2006. A short track based on Richmond International Raceway, which the series visits a week after this race. Drivers who like the short ovals will enjoy the visit to the 7/8 mile track. 22nd June

SunTrust Indy Challenge from Richmond International Raceway

Richmond International Raceway, Richmond, VirginiaThe shortest circuit on the calendar marks the mid-point of the season, and a tough night race. One of the most popular races in the series, despite its location in 'NASCAR Country', where the stock cars are the more popular form of motorsport. 28th June

Camping World Watkins Glen Grand Prix from Watkins Glen International

Watkins Glen International, Watkins Glen, New YorkThe Race at the Glen breaks a streak of 7 oval races, on the circuit long known as the home of the US Grand Prix. Seen as one of the best road cources in America, the transitional drivers from Champcar World Series will look to score valuable points. 6th July

Firestone Indy 200 from Nashville Superspeedway

Nashville Superspeedway, Lebanon, TennesseeThe first open wheel race in the Nashville area is held on this concrete track, one of only three in the World, and one of a kind in open whellers. Nashville keeps short track tradition, by awarding a Gibson Les Paul guitar to the winner. 12th July

Honda 200 from Mid Ohio Sports Car Course

Mid Ohio Sports Car Course, Lexington, OhioA tight and twisty road course in Lexington, Mid Ohio hosts a round of the series. One of the slower road courses in the calendar, which could cause some surprises in the championship battle. 20th July

Rexall Edmonton Indy from Edmonton City Centre Airport

Edmonton City Centre Airport, Edmonton, CanadaAn airport circuit in Canada plays host to one of only a few IndyCar series events to have transfered from the defunct ChampCar World Series. As per usual with an Airport Circuit, the track is wide, fast, and scary for the drivers. 26th July

Meijer Indy 300 from Kentucky Speedway

Kentucky Speedway, Sparta, KentuckyThe series returns to what it knows best, a 300 mile race on a 1.5 mile oval. The race is held on a speedway which has got more press out of disputes with NASCAR than out of involvement with the IndyCar series. This is the last night race on the calendar. 9th August

Peak Antifreeze & Motor Oil Indy Grand Prix of Sonoma County from Infineon Raceway

Infineon Raceway, Sonoma, CaliforniaA tight, twisty and undulating road course in California is the setting for the final race on this type of circuit. The weather can be very hot here, and coupled with the dust, conditions can be very difficult for drivers and cars. 24th August

Detroit Indy Grand Prix presented by Firestone from the Raceway on Belle Isle

The Raceway on Belle Isle, Detroit, MichiganA narrow and demanding street circuit hosts a race which has been called uncompetitive, and has recieved critism due to its poor access. However, the race is now a critical one in a competitor's title chances, with this race setting up the finale in 2007. 31st August

Peak Antifreeze & Motor Oil Indy 300 from Chicagoland Speedway

Chicagoland Speedway, Joliet, IllinoisChicagoland hosts the finale of the IndyCar series, but the race at Surfers is held as a non-points race afterwards. Not one of the Stock car's fan's favorites, as it is a 'cookie cutter' oval, but nevertheless provides dramatic racing, as seen in 2007. 7th September

Nikon Indy 300 from Surfers Paradise Street Circuit

Sufers Paradise Street Circuit, Surfers Paradise, AustraliaThe final race in the series is non-points scoring in real life, and was a ChampCar event until this year. A relitivly fast street circuit, it could cause some upsets. This is the last race of the season, good luck! 26th October

IndyCar 2008 Racing Strategy Game

***Main Carset:***

This is a model of the 2008 IndyCar Season, with all the full time cars. All cars use the Dallara chassis, the Honda engine, and Firestone tyres, so the competition is very close and competitive. It features all of their drivers in their teams from the real life season, with their real liveries. Each driver gets their own separate livery, often very different from the others in the team, as in the real season. Because of this, you will be on your own, without the assistance of your teammates. Therefore, everybody is equal, no matter if they're in a four car team like Andretti Green Racing, or a single car teams.

Like in ChampCar, the series feature many different ways of qualifying. On ovals the drivers get 1 run each. However, the qualifying attempt is four laps long, so you are more likely to make an error.

Indy is different from the other ovals. You make four laps in your qualifying attempt. the session lasts 6 hours. The last time you set counts. This means that there are some controls over when you want to make the runs. If you are too high in the field, it's best not to make runs, but if you're at the back, you have nothing to lose, so always go for it. You have a slider on the qualifying strategy page, 100 and you'll always make a run except when leading the session, 0 and you never bother.

Qualifying at Indianapolis is shown using a version of the race replay, which shows everything as it happens during the day. It shows when people make attempts, how fast they go, and when they go out for practice.

Also, during qualifying at Indianapolis, there will be some times during qualifying when nobody will want to make an attempt, so the track will be open for practice. Again you have the normal controls here, with another slider to decide how much time you want on track. 100 and you'll go out at all times, 0 and you won't go out.

On the road courses, there is knockout qualifying, similar to F1 2008. There are three sessions, however the first one is split into two sessions of 20 minutes each. The top six advance from each of these mini sessions, and in the second session of 15 minutes the top six again advance. They then go into the Firestone Fast Six, the final session, which lasts for 10 minutes, that decides the front three rows of the grid. In each session, you can make two attempts. Unlike in F1 2008, you get to choose when in the sessions you wan to make your runs, like in normal qualifying.

Points System

Winner 50
2nd 40
3rd 35
4th 32
5th 30
6th 28
7th 26
8th 24
9th 22
10th 20
11th 19
12th 18
13th 17
14th 16
15th 15
16th 14
17th 13
18th - 24th 12
25th - 33th 10

Most Laps Lead - 3

Setup Parameters

There are lots of these. Tyre Pressure and Suspension have values for all four corners of the car, the front left, the front right, the rear left and the rear right. This makes a big difference on the ovals, and affects handling. Also, each car can have the toe in of the wheels adjusted, and the camber angle on both sides of the car. This goes from negative to positive, and is restricted, right side camber angle can never be above 50, and left side camber angle above 50 only at ovals.This is in addition to the normal setup parameters, so there are 19 in total. This is a lot, but you do get many runs to work on setup, and also lots of data from each run.

Adjustments

The front wings on the cars can be adjusted during pitstops. This means that bad cars get better as the race goes on, and might regain pace. If your front wing is not spot on in the race, then your driver might want to change it. If this is the case, he will decide whether to change it or not based on two sliders on the race strategy page, one for yellow flag stops, where the few second that the adjustment would take could lose you track position, and one for green flag stops. If this is 100, then you will always make the adjustment, if it's at 0, you'll never change it.

Specializations

You, as a driver can choose to either be better on the ovals, or on the road courses. If you choose ovals, it only applies to the 7 intermediate ovals, which are around 1.5 miles long. It does not apply at Indianapolis, Milwaukee, Iowa or Richmond.

Also, the teams can either be better at ovals or on road courses, but this is decided by which series they competed in during 2007. The ChampCar teams have no experience on the ovals, and need to catch up, but might have an edge over the IndyCar teams.

The Wick

You will have added control over your driver and how much fuel they burn. The tanks in IndyCar racing are only 22 gallons, and will only go so far. The driver can choose between one of 5 wick positions, from lean to rich, and make the car go further at the expense of power, or not so far, but with more power. When you schedule stops in the race, you can decide which setting you want, you should be able to make the fewest stops on the medium setting throughout the race. Your next stop then must be within a certain number of laps of the last, which varies with the track and the setting used. The details of each setting are given in the engineer's advice.

If the race stays green, you will do it exactly as you said for it to. However, if there are yellows, you might end up needing too long a stint for the planned wick position. If this is the case, the game will try to get you to the finish with the least damage done. You might use a leaner wick position, or you may need to make a splash and dash at the end, taking on a few laps of fuel to get you to the end, without changing tyres.

You also have the option to schedule a splash and dash yourself, so you can always choose not to change tyres at any stop.

Oval Weather

This varies not with rain, but with wind and temperature.

Wind can be anything from the first 7 Beaufort scale ranges, which are:
Calm
Light Air
Light Breeze
Gentle Breeze
Moderate Breeze
Fresh Breeze
Near Gale

High winds can cause you to go slower, or worse, crash, so be careful with the pace setting you use.

Temperature affects speed, and when it's hotter you can go slower, as you have less grip. It is in five ranges:
Cold
Cool
Average
Warm
Hot

Indy 500 only version:

This is the 2008 Indy 500, the only race in the calendar. All cars that competed that race are included, all 37 of them, but ony 33 of them will start the race. All cars use the Dallara chassis, the Honda engine, and Firestone tyres, so the competition is very close and competitive. It features all of their drivers in their teams from the real life season, with their real liveries. Each driver gets their own separate livery, often very different from the others in the team, as in the real season. Because of this, you will be on your own, without the assistance of your teammates. Therefore, everybody is equal, no matter if they're in a four car team like Andretti Green Racing, or a single car teams.

Qualifying in unique, it follows the real workings for the Indy 500. You make four laps in your qualifying attempt. There are four sessions, each of which last 6 hours. The first one, Pole Day, decides grid positions 1-11, the second one 12-22, and the third session 23-33. On the last session, Bump Day, drivers who are not in the field can attempt to go faster than some of those in the field, and make it into the race.
In each session, the last time you set counts. This means that there are some controls over when you want to make the runs. If you are too high in the field, it's best not to make runs, but if you're at the back, you have nothing to lose, so always go for it. You have a slider on the qualifying strategy page, 100 and you'll always make a run except when leading the session, 0 and you never bother.

Qualifying at Indianapolis is shown using a version of the race replay, which shows everything as it happens during the day. It shows when people make attempts, how fast they go, and when they go out for practice.

Also, during qualifying at Indianapolis, there will be some times during qualifying when nobody will want to make an attempt, so the track will be open for practice. Again you have the normal controls here, with another slider to decide how much time you want on track. 100 and you'll go out at all times, 0 and you won't go out.

Setup Parameters

There are lots of these. Tyre Pressure and Suspension have values for all four corners of the car, the front left, the front right, the rear left and the rear right. This makes a big difference on the ovals, and affects handling. Also, each car can have the toe in of the wheels adjusted, and the camber angle on both sides of the car. This goes from negative to positive, and is restricted, right side camber angle can never be above 50, and left side camber angle will be above 50. This is in addition to the normal setup parameters, so there are 19 in total. This is a lot, but you do get many runs to work on setup, and also lots of data from each run.

Adjustments

The front wings on the cars can be adjusted during pitstops. This means that bad cars get better as the race goes on, and might regain pace. If your front wing is not spot on in the race, then your driver might want to change it. If this is the case, he will decide whether to change it or not based on two sliders on the race strategy page, one for yellow flag stops, where the few second that the adjustment would take could lose you track position, and one for green flag stops. If this is 100, then you will always make the adjustment, if it's at 0, you'll never change it.

Specializations

Also, the teams can either be better at ovals or on road courses, but this is decided by which series they competed in during 2007. The ChampCar teams have no experience on the ovals, and need to catch up, but might have an edge over the IndyCar teams.

The Wick

You will have added control over your driver and how much fuel they burn. The tanks in IndyCar racing are only 22 gallons, and will only go so far. The driver can choose between one of 5 wick positions, from lean to rich, and make the car go further at the expense of power, or not so far, but with more power. When you schedule stops in the race, you can decide which setting you want, you should be able to make the fewest stops on the medium setting throughout the race. Your next stop then must be within a certain number of laps of the last, which varies with the track and the setting used. The details of each setting are given in the engineer's advice.

If the race stays green, you will do it exactly as you said for it to. However, if there are yellows, you might end up needing too long a stint for the planned wick position. If this is the case, the game will try to get you to the finish with the least damage done. You might use a leaner wick position, or you may need to make a splash and dash at the end, taking on a few laps of fuel to get you to the end, without changing tyres.

You also have the option to schedule a splash and dash yourself, so you can always choose not to change tyres at any stop.

Oval Weather

This varies not with rain, but with wind and temperature.

Wind can be anything from the first 7 Beaufort scale ranges, which are:
Calm
Light Air
Light Breeze
Gentle Breeze
Moderate Breeze
Fresh Breeze
Near Gale

High winds can cause you to go slower, or worse, crash, so be careful with the pace setting you use.

Temperature affects speed, and when it's hotter you can go slower, as you have less grip. It is in five ranges:
Cold
Cool
Average
Warm
Hot

##### CREDITS FOR THIS CARSET #####

A product of Rob's Workshop. Template and almost everything for the liveries - James Broomhead A few other liveries - Oscar Garcia Shading and highlight layer - Matt Capper A few track maps - Rob Baker A few other track maps, general research and applying the IndyCar series to the game - Philip Chandler Special mentions to Ron Campbell, Yuuji Kawasie, Andrew Grigg, Kalvin Filarski, Jake Roberts and Ash Hodge, who all helped in their own way (most of them probably don't even know that they did).

Active Carsets

The above carset is in the works. By contrast, the following carsets can be played NOW...!

F1 2013 inspired GP Manager Game

( More Info on GP 2013 )

The all new GP 2013 Season, featuring updated cars, calendar and stats. Yet more close racing.

F1 2012 inspired GP Manager Game

( More Info on GP 2012 )

The updated GP 2012 Season, now tighter and more competitive than ever! A mammoth 20 races and the introduction of a new US circuit.

Constructors Stateside

( More Info on Constructors Stateside )

An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail. This version carries a champcar theme.

F1 2011 inspired GP Manager Game

( More Info on GP 2011 B-Spec )

The updated GP 2011 Season, now with a new tyre model, more compounds, and easier overtaking.

F1 2011 inspired GP Manager Game

( More Info on GP 2011 )

The GP 2011 Season, featuring different tyre behaviour, DRS and the return of KERS.

BATracer Constructors

( More Info on BATracer Constructors )

An entirely new game mode to extend BATracer, in which you can design your own car to a high level of detail.

MS GT Challenge

( More Info on MS GT Challenge )

Short-mid duration GT races, for those that enjoy playing LMES but are not fans of the endurance format! Split-class racing.

V8 Supercars 2010

( More Info on V8S 2010 )

The exciting V8S 2010 Championship is one of the toughest Touring Car Series in the World. The fierce Manufacturer Battle rages, with supporters as passionate as any, this diverse championship is a tough one to master.

F1 2010 inspired GP Manager Game

( More Info on GP 2010 )

The GP 2010 Season, featuring the most anticipated season for a decade or more. New teams, new rules, more cars on track, no refuelling.

Classic Trans-Am

( More Info on Classic All-American Series )

Classic American muscle cars from 1966-1972 racing on the old format tracks. 10 different custom-paintable cars each with their own traits.

Formula 3

( More Info on Formula 3 )

Custom Formula 3 themed including a climax at the Macau GP. Unique features: Build a custom team from 64 unique combinations of chassis, engines and tyres. No single combination is the best! Up to 4 cars per team.

GP2

( More Info on GP Two )

GP Two is inspired by a real life F1 feeder series. Race in equally matched single seaters at many of the F1 venues - Sprint and Feature races. Build up a new team from the beginning.

DTM

( More Info on German Tourers )

Inspired by a famous European championship - featuring weight ballast "success penalties" and single car teams. Build up a team from the beginning.

F1 2009 inspired GP Manager Game

( More Info on GP 2009 )

The GP 2009 Season, featuring the most radical shakeup in years. New rules, a new team and the new Abu Dhabi circuit add to the action.

Indy 500

( More Info on Indy 500 )

The Indy 500 race - 200 laps spread across 5 x 40-lap stages allowing you to modify strategy and hone your setup mid-race. 37 entrants but only 1 winner. 2008 car data with gameplay enhancements. Unique Features: Multi-Day Single-Race Oval

2008 Indycar Series

( More Info on 2008 Indycar Series )

The 2008 IndyCar season - the first season after reunification of the two North American open wheel series. Features large grids, close racing, multiple liveries per team and more.

Champcar Championship v2.0

( More Info on Champion Cars v2.0 )

This is an updated edition of the original carset, but with updated car and track graphics and a full complement of '95 liveries. Miami and Indianapolis are now also included! Based around the classic PC game Indycar Racing 2.

GP 2005 Strategy Simulation

( More Info on GP 2005 )

The 2005 GP season. A unique year in modern racing, where only one tyre is provided over the course of a race, and drivers must pick their race strategy before qualifying.

GP 1999 Grand Prix Championship Season

( More Info on Classic 99 )

The GP 1999 Season. A good competitive F1-style set of the old school. Single tyre supplier helps level the field all the more.

F1 1997 Championship Game

( More Info on Classic 97 )

This 24-car GP '97 set has a good spread of competitive cars both at the front - and at the rear with 4 teams squabbling over the wooden spoon. There are lots of upgrades throughout the season directed toward certain teams.

F1 2008 F1 Manager Game

( More Info on GP 2008 )

The GP 2008 Season, featuring 2008 car data, new teams and liveries, as well as the new Valencia and Singapore Street Circuits.

MR2 World Series

( More Info on Mid-Engined World Series )

A world tour of racing, in a series of wildly differing events. Road / Race classes offer 2 very different challenges for race strategy.

Unique Features: 2 classes and Variable race format.

F1 2007 Racing Manager Game

( More Info on GP 2007 )

The GP 2007 Season, featuring 2007 car data, One tyre manufacturer, new teams and liveries, Fuji Speedway and Spa on the calendar.

Le Mans Endurance Series

( More Info on LMES v2.0 )

Build your own GT team. GT, GTS, LMP1 and LMP2 classes. Unique Features: Long endurance races, 4 different classes on track at once, unique rules, 22 cars to choose from!

Classic 1986 GP Manager Game

( More Info on Classic 86 )

A classic 1986 Season, featuring long races without safety cars or refueling. High failure rates can be frustrating, hence:
Warning! - this is not a series for the beginner!

V8 Supercars

( More Info on V8S )

The highly competitive V8S championship inspired by V8 Supercars, featuring sprint, endurance and reverse grid racing.
Warning! This is a very long season, only join this game if you have the commitment to complete a full season.

A1GP Grand Prix Manager Game

( More Info on Formula Nations )

An A1GP-inspired championship, consisting of individual drivers driving for their nation. Unique features: A1GP-style race format, no teams, no excuses - identical cars! Warning - not for the inexperienced player, this can be a very frustrating series.

Champion Cars

( More Info on Champion Cars )

Based around the modern Indycar/CART period 1995-onwards. Unique Features: Choose chassis, engine and tyres. Team sizes from 1-3 cars! Fragile cars. Circuit and oval racing. Custom car painting!

British Tourers

( More Info on British Tourers )

Build your own touring car team. Touring and Production classes based on current and recent seasons.
Note: Old Batracer v2.x legacy series.

Unique Features: Split class championship.

BAT Seven Challenge

( More Info on BAT Seven Challenge )

Race a variety of Seven type cars around Bookatrack.com race and airfield circuits.
Note: Old Batracer v2.x legacy series, some graphics and gameplay elements may be of reduced quality.

Unique Features: Lack of qualifying session maximises the racing. Many team creation options and ways to win; unique circuits.

GP 2002 Fantasy Grand Prix Racing Game

( More Info on GP 2002 )

The GP 2002 Season. Classic points system.
Note: Old Batracer v2.x legacy series.

Unique Features: Fixed team setup as per real season. Challenging array of car setup options: for experienced players only.