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Driver Characteristics (Formatted)

This is from the experience of fellow BATracers, not to be taken as gospel, but to give a basic idea as to how some characteristics can help you :)

Mechanical Sympathy
Wet Weather Warrior
Pole Sitter King
Speed Demon
Consistent
Super Fit
Concentration
Lucky
Committed
Cool
Aggressive
Thinker
Control Freak
Wisdom
Spatial Awareness
Bender
Charisma

Mechanical Sympathy[top]

Slider: Mechanical Symapathy
  • Setting can be more toward abusive.
  • Reduces any mechanical gremlins you may encounter during the race.

Wet Weather Warrior[top]

Slider: Overall Speed/Pace (wet)
  • Real speed is found when it rains.
  • High wet pace setting without risk of crashing.

Pole Sitter King[top]

Slider: Qualifying Pace
  • Speed bonus in Qualifying only, but significantly larger than that of Speed Demon.
  • Combined with Thinker can put you on pole almost every race with a perfect setup.
  • NO bonus for the race itself.

Speed Demon[top]

  • Small speed bonus in qualifying, the race and in the wet.
  • One of the most useful skills to have, because instead of one large bonus in one area you get 3 small ones.

Consistent[top]

You may set a higher pace with reduced risk of driver error and usually always will put in consistent lap times based on your set up.

Super Fit[top]

  • Reduces rate of driver errors and helps you maintain your speed late in the race.
  • Often overlooked, but I find this skill is actually quite helpful in many series.
As far as I've found using it, it prevents most errors and allows you to constantly push yourself to your limits, allowing more speed all through the race.

Concentration[top]

I find that this skill drastically reduces those pesky driver errors, spins, crashes and other anomalies that you may encounter during the race. I have found no speed bonus aside from the reduced risk of any errors.

Lucky[top]

I have only found that this skill prevents you from crashing in qualifying and loosing all your laps, or suffering a "mechanical failure on circuit" or anything like that. It may also help with collisions (for reducing damage to you) but I have not confirmed that part.

Committed[top]

You always fight for points and will seem to go faster if you are further down the field, until you reach your "goal" position indicated in the race strategy section.

Cool[top]

Reduces the risk of collisions when fighting for position on track, or driver errors that may result from on track position battles.

Aggressive[top]

Slider: Aggression
  • Can be set more toward Offensive with a greatly reduced risk of collisions.

Thinker[top]

Slider: Experimentation
  • You may set your slider more towards Hi-Data/Risky during practice and warm up and receive the best feedback with no risk of crashing, or loosing laps.
This is one of the best skills to have in the game.

The only set back is that it's very harsh on tyres, so if you are in touring cars or V8's where you have a very limited amount of softs to use, you may damage a set you need to use later in the race, or wear down 2 separate sets at a advanced rate. There is no worry of this in GP, as you can just use Hard tyres.

Control Freak[top]

Slider: Race Start
  • Reduces stalling or making a "horrible start".
  • This skill does not, however, guarantee a perfect or great start. It simply eliminates the chance you will mess up.
I find that most of the time you will just make average or good starts with it set on 100. Very rarely will you make a fantastic start, but the skill is a handy one to have nonetheless :)

Wisdom[top]

Slider: Qualifying Pace
  • Set at 100 without crashing or being held up by other drivers during qualifying.
  • Provides consistent top 10 qualifying results.
  • Not quite the pace as Pole Sitter King but Pole is possible.
(Testers: BrundleB192, Dmanbluesfreak and Kerplunk)

Spatial Awareness[top]

  • Makes passing easier and cleaner.
  • If you are not a whole lot faster than your opponent (which is a huge bonus for passing) but rather just a small bit faster, you will still find a small opening and exploit it.
  • I find it also reduces the risk of crashing as most (if not all) of the passes end up clean and with you the victor.

Bender[top]

Not currently known, but rumoured to be the most powerful trait in the game.

Charisma[top]

Sliders: Pitstop Speed vs Mistakes and Experimentation
  • Allows you to set your mechanics slider higher (100) for error free pitstops. This is incorrect, and appears to have no impact on this slider. Thanks Matthew Wray for letting me know.
  • During practice and warm up, mistakes are eliminated just like Thinker but at a reduced feedback rate.
There have been other speculated benefits to this skill, but none confirmed as of yet.

If you have any questions, corrections or otherwise, please drop me a line and let me know.




Document created by Aaron Mason. Last updated 20 Oct 2014.

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