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Driver Characteristics

A guide to give a basic idea as to how some characteristics can help you in this game.

Mechanical Sympathy
Slider: Mechanical Symapathy

* Setting can be more toward abusive.
* Reduces any mechanical gremlins you may encounter during the race.

Wet Weather Warrior
Slider: Overall Speed/Pace (wet)

* Great speed boost when it rains.
* You may set a high wet pace setting without reduced risk of crashing.

Very helpful for slow cars or in series with a lot of wet races (GP 2002, 2013).

Pole Sitter King
Slider: Qualifying Pace

* Speed bonus in Qualifying only, but significantly larger than that of Speed Demon.
* Combined with Thinker can put you on pole almost every race with a perfect setup.
* NO bonus for the race itself.

Speed Demon:

* Small speed bonus in qualifying, the race and in the wet.
* One of the most useful skills to have, because instead of one large bonus in one area you get 3 small ones.

Consistent: You may set a higher pace with reduced risk of driver error and usually always will put in consistent lap times based on your set up.

Super Fit:

* Reduces rate of driver errors and helps you maintain your speed late in the race.
* Often overlooked, but I find this skill is actually quite helpful in many series.

As far as I've found using it, it prevents most errors and allows you to constantly push yourself to your limits, allowing more speed all through the race.

Concentration: I find that this skill drastically reduces those pesky driver errors, spins, crashes and other anomalies that you may encounter during the race. No speed bonus for race. Can be a bithelpful in qualifying, as it will also slightly reduce errors/problems.

Lucky: Allows you to set your mechanics slider to 100 for error-free pitstops. Very helpful in carsets with lots of pitstops required (Most GP carsets except 2010/11, LMES, DTM, Champ Cars)

Committed: Can set a higher pace and aggression slider and will let you go faster until you reach your 'goal' position in your race strategy.

Cool: Reduces the risk of collisions when fighting for position on track, or driver errors that may result from on track position battles.

Aggressive: Aggression slider can be set more toward offensive with a greatly reduced risk of collisions.

Thinker
Slider: Experimentation

* You may set your slider to 100 Hi-Data/Risky during practice and warm up and receive the best feedback with no risk of crashing, or loosing laps.

This is one of the best skills to have in the game.

The only set back is that it's very harsh on tyres, so if you are in touring cars or V8's where you have a very limited amount of softs to use, you may damage a set you need to use later in the race, or wear down 2 separate sets at a advanced rate. There is no worry of this in GP, as you can just use Hard tyres (In GP 2012/13, don't use Hard tyres in practice)

Control Freak
Slider: Race Start

* Eliminates any chances of any start problems.
* This skill can guarantee a fantastic start 95% of the time. (Useful in Bat 7s, GP 2005)
Usually you can make a few places up in the first lap, depending if everyone else is using Control Freak. Sometimes you can make even more overtakes if the start is messy. I once made up 17 places at the start in GP 2002 race.



Wisdom
Slider: Qualifying Pace

* Set at 100 without crashing or being held up by other drivers during qualifying.
* Provides consistent top 10 qualifying results.
* Not quite the pace as Pole Sitter King but Pole is still achievable.



Spatial Awareness:

* Makes passing easier and cleaner.
* If you are not a whole lot faster than your opponent (which is a huge bonus for passing) but rather just a small bit faster, you will still find a small opening and exploit it.
* I find it also reduces the risk of crashing as most (if not all) of the passes end up clean and with you the victor.

Bender: Not sure exactly what effects does it have, not recommended if you don't know how to use it! Ask Dominik Mayer and Benedict Schnyder who have had some success with it!


Charisma
Sliders: Pitstop Speed vs Mistakes and Experimentation

* Like Thinker, mistakes are eliminated at practice and warmup but at a reduced feedback rate.
*Small little bonus for qualifying.
* Does NOT help with mechanics at pitstops!* (What people used to think!)


Document created by Julian Raitang. Last updated 24 Feb 2014.

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